/************************************************************************

								Heroes IV
					  Copyright 2001, The 3DO Company

	------------------------------------------------------------------
  						 area_effect_point_ptr.h

	$Header:  $

	$NoKeywords: $

 ************************************************************************/

#if !defined( AREA_EFFECT_POINT_PTR_H_INCLUDED )
#define AREA_EFFECT_POINT_PTR_H_INCLUDED

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "counted_ptr.h"

class t_area_effect_point;

typedef t_counted_ptr<t_area_effect_point> t_area_effect_point_ptr;


#endif // AREA_EFFECT_POINT_PTR_H_INCLUDED
